
There are several types of damage you could deal or be dealt like burning, poisoning, bleeding, stunning, sleeping or get silenced. There are a few unique touches implemented in this game which I like. The estimated difficulty of the combat is shown as Troublesome. So either I feel strong enough or have to wait until I become stronger. This is a clear example of Ogres blocking my path. Should you enter this tower or castle now or should you first clear out the forest ? What might these mighty beasts guard on the trail ahead of me ? And so on. The freedom you have it to choose in what order you will be able to tackle the obstacles the map has. But even at level 20 I am still restricted to take one map at a time (the huge gameworlds consists of interconnected gaming maps). In the beginning you are so weak so you are very limited in where you could go which means the game is pretty linear but gradually you are given more and more options as your party levels up. In really non-linear games like Morrowind you can go wherever you want geographically without having to fight your way through. This means you have a few different routes to take at a time, slowly leading you to where the game expects you to be led. Well, that is really not the case since all important ways are blocked by encounters far too dangerous for your little party to handle for a long time. The game is said to be non-linear and that you can go anywhere you like. It is up to you to find out what has happened and why and find a way to relieve the land from this evil. Four princes, all heirs to their good father has turned evil and all temples has been taken over and terrible things are said to be happening there. You are Gaulen, an explorer and you have been chosen by the god Golot to be sent across the world to a the continent Xulima where evil and trouble has taken over. The game relies on its own gameworld of history, fauna, bestiary and lore as well as its own implementation of character classes and skills. The combat reminds me of Might and Magic X. At first glance the game resembles the earlier Heroes of Might & Magic and King´s Bounty where you freely could wander around until certain mainpaths is blocked by monsters.

The game plays out in a beautiful 2D-isometric perspective where your party is represented by the explorer Gaulen, the main character in the story and the only one with the fixed starting class of explorer.


This game turned out to be a rare game and after 30 hours into it I feel I can give you a pretty clear opinion of it. After some research into the game by reading reviews, checking out gameplay etc I decided to buy it. I had never heard of the game a month ago when I read about it by chance on CRPG Addicts blog. Lords of Xulima is an isometric old school inspired RPG from the spanish developers Numantian Games.
